Showing posts with label spheres. Show all posts
Showing posts with label spheres. Show all posts

Monday, January 26, 2015

The MAYA Tools

Hello dear readers,

       In this post I am going to go over all of the tools we have learned about in MAYA. During the first project, the Polything we learned about how to light an object  in order to show the most of it. Usually it doesn't just take one light, most of the time at a minimum you need to use two or three. In this particular project I used three lights. Two of them were directional lights that simply work just like a flashlight, just point it in the direction you want and behold, you have light pointing in that direction. The other light was an ambient light which I placed in the center of the Polything. The ambient light is just a ball of light wherever you put it.


       The next project we did was make the hammer. During that we learned how to extrude certain parts of an object and make another shape come out of the original. That was used to make the claw and the blunt part of the hammer. We also used the cut face tool to make the certain polygon shapes that we needed. The bevel tool was also used on the blunt part in order to make it look round after shaping it from a square.





       After that we did the ice cream project where we learned the bump map tool in order to make an object look 3D using a 2D texture. Another thing was to make a looping animation so it looked like the ice-cream was spinning around and around. In this particular project I decided to have a little fun with it and made a snowman on top of the ice-cream cone. Later when we were actually animating it I made him wave when he came near the screen.






       After that we made couple of bouncing spheres to sharpen our animation skills and get timing on keyframes correct. We also used a graph editor which is basically just a timeline of the animation itself. We used that to make things more accurate and we could place the keyframes exactly where we wanted them.










  

Next was the cups that we made, during that we learned about NURBS. NURBS stands for Non-uniform rational basis spline. Instead of using a polygonal surface on the 3D objects we used the NURBS instead. We had to use them in order to use the revolve tool. The revolve tool lets you take a line that you have shaped and revolves it around a center point until it makes a complete 3D shape.










Finally in the latest project we made salt shakers and in that we used a circle and simply shifted some of the points to get a basic shape for a salt shaker. Next we used lofting where we took a couple of the same shapes with different sizes and then put a skin around it. This is called lofting, where you make the curved part of the inside of a shape. The idea of it is basically just like a skeleton.


Until next time readers,


This is Jake Smith

Tuesday, August 26, 2014

Photoshop Bounce

In this assignment I had to make a ball bounce across the screen. What I first did was make the ball in photoshop where I made it look 3D. In order to make it move I had to create keyframes in each of the arcs of the ball, I found making the frames easy but getting them to flow was very difficult. I had to make the ball curve in every single bounce and every time it hit the ground i had to squash the ball to make it look like it was bouncing. The timing was probably the hardest to do because if the timing was off by one frame it completely messed up the flow of it. We also made small animations in photoshop but it seemed smaller compared to the whole of photoshop. But in Adobe After Effects it was more focused on and more of the main point of the program. this was very fun and I can't wait to do more.