Monday, September 29, 2014

Plausible Impossible


Donald Duck Version

The plausible impossible is all of the things that make a cartoon fun. Like having an anvil fall on your head and then walking away without a scratch. Things that can happen in cartoons that make it seem all the more realistic even though it doesn't really happen.




1. It is plausibly impossible for it to sound like a bell when hitting someone on the head.




2. It is plausible impossible for someone to eat a huge sandwich and then have a sandwich shape go down their throat.





3. It is plausibly impossible for peas to follow a trail across a table by someone sucking them up through a straw.







4. It is plausibly impossible for an eaten hot dog to start barking.







5. It is plausibly impossible for someone to leave an exact person shaped hole in the wall just by smashing through it.




Wednesday, September 24, 2014

Space Animation

Throughout our newest project we had to make multiple layers move together to make it look like a moving scene. Throughout this I learned that when layers move at different speeds they will still look like a single landscape moving. Another thing I learned was that this was the process that Disney used in some of their movies. Lastly I also learned to make a realistic background just by using a single part of a photo and turn it into a different scene.

Friday, September 12, 2014

Statue Man


In this project we had to come up with an original character and then animate then to life. My character is Statueman, I wanted to make a superhero that had a power nobody else had come up with. So, as the name implies he turns into a statue.


















Next, we had to make our character walk across the screen using Adobe After Effects. With the design of my character the only issue I had was that his legs are bent and it looked a little weird while he was walking. The only issue I had with the keyframes themselves was when I first started moving the legs and I made then go backwards instead of going forward. To make the character walk I first had to create a new composition inside the composition(like Inception) where I made the legs move back and forth. Next I had to put in all of the points of where the character's legs were going. After that I had to time the positions correctly so that one legs was moving foreword and one was moving backwards. Lastly I then made the legs attach to the body and made all of it move across the screen.

During this project I learned how to make all of the parts of a body stay together and make it look like an actual person, I also learned how to make one part of the body move while another part needs to move differently, and lastly I learned how to use a composition inside of a composition. If I could redo this project I might actually show that he has super powers. I feel like I did a pretty good job on the animation, there could be some things I could have touched up some things but overall I feel really good about this project.

Here is the finished product after our critique on Friday, the only thing I really changed was fixing the buildings and making him walking on the building look more realistic.

Wednesday, September 3, 2014

Inchworm

In this project we had to create an inchworm that would move across the screen. We learned to use new tools like the puppet pin tool and the parent function tool, which allowed certain objects to follow certain commands. I really enjoyed this project because it was my first living creature animation and I felt like I did pretty well on it. I did find it difficult to use the puppet pin tool because if the points were not put in specific places, the entire creature looked like it had been squashed. I did find it easy though to actually move the creature because all that I had to do was put one point at the edge of both sides of the screen and let the inchworm just move from one point to the other.